About us

We built Ludo as a mountain

Ludo Everest is made by latokosero, an independent studio that wanted the family board game everyone knows to feel like a climb to the roof of the world.

Our story

Ludo is one of the most played board games in the world. In homes across South Asia and far beyond, it is the game of rainy afternoons, festivals and long family evenings. We loved it, but most digital versions felt loud: flashing colours, busy screens and offers to buy dice.

So we started again from the board. In Ludo Everest each arm of the classic cross is a wooden staircase climbing toward a snowy peak at the centre. Your four pegs become climbers, the yard becomes a base camp with tents, the safe squares become camps and the finish is the summit, where a flag flies in the leader's colour.

The rules stay the ones you grew up with, with the house rules your family argues about one switch away. The rest is there to make the game calm, fair and beautiful, even on an older phone.

  1. The idea

    What if the Ludo board were a mountain? Each arm became a staircase rising to a snowy summit in the middle.

  2. The board

    The classic 15 by 15 layout, 72 tiles, built as steps, so pegs hop up and down as they travel.

  3. The scenery

    A misty Himalayan backdrop, prayer flags in the wind, drifting clouds and wildlife wandering past.

  4. Version 1.0

    Released on Google Play with 45 achievements, 10 mountains and 10 music tracks.

What we believe

Six promises behind the game

  • Made for every phone

    Many families share one phone, and often not a new one. Ludo Everest is built and tested for low-cost Android phones with 2 GB of memory. Instead of a heavy 3D engine, the board is drawn by our own small 2.5D renderer and pre-baked where it can be.

  • Comfortable for long games

    Ludo is played for hours at a time, so every colour comes from one calm, muted palette, with no harsh pure white or black. Each player colour also has its own peg symbol for colour-blind players, and motion can be reduced.

  • Honest dice

    The number on the die is decided first by a fair random generator, and the 3D tumble is then animated to land exactly on it. The animation never decides anything, so no roll is ever nudged.

  • Respect for players

    No in-app purchases, no accounts and no chat. Everything you unlock is earned by playing, never bought, and crash reports can be turned off with one switch.

  • Every sound made by hand

    The art, sound effects and ten Himalayan music tracks are self-made or CC0. The sound effects are synthesised in code, from the dice clatter to the peg steps that rise in pitch as climbers go up the stairs.

  • Rooted in the Himalaya

    Prayer flags, base camps, yaks, monals, red pandas, butter lamps and Kathmandu bricks: the game celebrates the mountains of Nepal and the people who live and climb there.

Ludo Everest at a glance

Developer
latokosero
Studio website
latokosero.com
Platform
Android phones and tablets (iOS planned)
Genre
Board game, family, casual
Players
2 to 4, local pass-and-play and computer opponents
Age rating
Everyone (PEGI 3)
Price
Free, no in-app purchases
Current version
1.0.0

Come climb with us

Have an idea for a house rule, a mountain or a peg? We read every message.